Manifest Echo is incredibly powerful, but also rather nuanced. Save my name, email, and website in this browser for the next time I comment. Surrounded by echoes of their own might, they charge into the fray as a cycling swarm of shadows and strikes. personally i'd go more hexblade to get more spells for utility. However, unlike a lot of Fighter subclasses, this one allows you to get really creative on the battlefield. This refreshes on long rests. Echo Knight's Echo is better than Invoke Duplicity. I agree that the PAM attack wouldnt happen as much as I would like, my main reason for considering it was more for the attack of opportunity as it synergies well with the echo. Hexblade is a combat art introduced in Fire Emblem Echoes: Shadows of Valentia. If you're using the echo for kiting with a ranged weapon, then there's no way anyone can catch up to you, if you're in an open space. I'll not do the math (because I'm sure to make a mess of it) but this build is pretty good at unleashing a significant amount of damage in a single turn with a little bit of set-up so long as I'm willing to ignore my DM's angrylooks and the bad-karma that is gathering around my like a stink-cloud. Do I hit Fighter next and go up to 3? You can move it 30ft using mental commands. So no Eldritch Blast, but firebolt is ok. Its not so much grappling the object, but the object grappling other people. in darkness). Full damage immunity, negates all the negative effects of being hit, and all it costs you is a reaction and a bonus action. Odd realization. So If youre a butterfly, dont read any further. Your Echo can be up to 1000ft away while its your Avatar. I don't think you can do this with any other level combination of Fighter/Warlock except by taking even more fighter levels to grab the level 14 ASI. Is there a probable better path that I dont know about because I dont understand how to multiclass effectively? Doesn't Hexblade's Curse increase crit range against the cursed target? This site works best with JavaScript enabled. With this subclass, you're unlikely to be forced to spend your turn moving into position before attacking. The Echo is an object. After all, it's just another Fighter for the player to work with. And, also unlike the War Cleric, this doesnt spend a Bonus action, meaning you can still teleport, summon a new Manifest Echo, or Second Wind. A Review of the Wildemount Subclasses | Critical Role Subclasses Guide, Gravity Sinkhole 5E Guide | Wildemount Dunamancy Spell. The echo itself has no senses at all, it is an object. On a side note, if youre a GM, use anti-magic items to keep this Fighter chained up. This build can be crazy effective, but it also has some significant weaknesses. I'm tight with my DM andI've picked this strange combination asboth a mechanics experiment and to drive forth a character narrative that we've been working on. Youll be able to use Crossbow Expert to gain an extra attack as a bonus action and use Thirsting Blade for two attacks per attack action. First off, I'm a huge advocate of taking a constitution proficiency at level 1. Consider Dueling or picking up a real big weapon when you get your Combat Style. Spells that only target a creature can't affect the echo. Use the help action to get advantage even without darkness. (Or Start as any kid of Elf, and have 17 Cha at 1, and 18 + Elven Accuracy at 4). Do I go straight to 5 and then start Fighter? That pushes the Barbarian at least 10 feet away (assuming it hits) and does a nice chunk of damage. 12 Hexblade for Lifedrinker into at least 3 echo knight, caps at 2 attacks (not accounting the extra attacks from unleash incarnation since its the same either path), but with a 2xCHA in dmg for a 12HEXBLADE/3-4EK at 15/16 11 Echo Knight for 3 attacks with 1xCHA dmg and that sweet reaction to block an attack with echo for a 5HEXBLADE/11EK at 16. You need Rage (bonus action) up and running for this to work. Yes, the fighter dip is worth just for action surge. The idea is that you don't need Extra Attack in Tier 2 with PAM, Action Surge, and your Con-based Echo strikes, as you have 2-4 attacks in a round without it as a TANK. Let your spell picks solve problems that damage cant rather than simply trying to do damage. This isnt too much temporary health 2d6 + 5 at the highest Con possible for a Fighter but do this 5 times and youve gained a respectable amount of damage reduction. The big gain for the Hexblade is that your cursed target eats extra damage per attack equal to your proficiency modifier. This is about to get temporally wacky with our Echo Knight 5E Guide. The Unleash Incarnation buff is actually pretty decent. This is a half feat that allows you to roll 3d20 whenever you have advantage, which is a major boon to your accuracy. Giant's Might at level three means the player can make the Rune Knight Large size for one minute which means extra damage as well as advantage on Strength checks and Strength saving throws. As if you didnt get enough at 3rd level already! Im currently playing an EchoKnight Fighter. Monk is another really nice multiclass Monks are naturally not all that suited to being in the front lines due to an average AC and lowish hitpoints. Both Polearm Warlocks and Crossbow Warlocks can do excellent damage. Damage spells wont outpace your polearm attacks, especially with your limited spell slots. The echo knight gives you essentially an at will teleport, and the echo plus the sentinel feat can make for some very effective single target control. According to Matt Mercer, as the echo is an object, not a being, it doesnt work for flanking. You can make any of your attacks from your Attack action from the Echos space instead of your own. if you make a grapple fighter rogue you can sneak attack. 2 given the above breakdown, as an outside observer, are the fighter levels worth taking at all? Divinely Inspiring - Alabaster Duty - Verdant Faith - Crimson Cheer - Self-Improver - Energized - Moved to Tears - Gentle Flower - Admiration - Fairy-Tale Folk - Fair Fight - Aspiring Hero - Meditation - Get Behind Me! Ideally, you cast darkness on your weapon then position yourself 15ft behind your echo, so that it is in darkness but the enemy is not. While it is suggested that you use melee weapons for the rest of the subclass, this might be another point where you talk to your GM. Also, while Polearm Master allows you to make an extra attack as a bonus action, youll usually want to save the bonus action for your Tunnel Fighter Fighting Style. Two. Your DM might be more permissive (its always worth asking). https://forums.giantitp.com/showsing4&postcount=30, AMFES: Summer 2, Now with Digital Tokens Included, 2020 Holiday Ornament and Black Friday Sale, If this is your first visit, be sure to 6. Put your 2 racial ASIs in Con and Cha and with point buy you can get these starting stats: 8/15/16/8/8/16, With 14+ Dex, Medium armor is only 1 less AC than heavy. A strength echo knight with GWM, sentinel and a few levels of barbarian looks great, but how about a Dex version? You can do this Constitution modifier times per long rest. Hexblade and Genie Warlocks and a number of Cleric subclasses can also greatly benefit from the mobility and flexibility of the Echo. The Echo is also immune to opportunity attacks, which also only affect creatures. 30 day money-back guarantee!Get the DM's Se. Now you can! 1n terms of information abilities, how good is this? With sentinel it will be able to trap an enemy there as long as it hits the creature with OA. Growing up I spent most of my time reading, so when I first started playing RPGs in middle school and got a copy of DnD 3.5s rules I loved their collaborative take on storytelling. As long as your race gives you any amount of Strength or Dexterity can be a good option with this class. check out the. Thats another opportunity attack. Thanks for the response! Your email address will not be published. The Echo cannot be blinded, it is immune to conditions. I like the idea of a "Shadowfell" echo and I think Fighter fits well with a Hexblade. Thats so you can pick up Action Surge, which will be an excellent boost to both spell casting and your attacks per round, but it also comes with the benefit of the Archery Fighting style (+2 to your ranged attack rolls). Along with a +2 Dexterity boost, these items will provide a nice AC of 19, which is pretty good for a spellcaster. That is a fantastic idea that I never thought of, thank you that gives me a whole slew of new ideas to think about. Spells for this build are similar to the Polearm Warlock. In today's video I go through the subclass, offer some tactic. As far as I can see, you give away advantage on attack rolls against you, but not against your Echo. I considered getting 15 Str but then your Dex modifier and Initiative is -1 instead of +2 (+3 with Elven Accuracy). In terms of damage prevention This ability is as good as it gets. Stay at range and use your hand crossbow to pepper your opponents. The Echo Knight gets a lot at 3rd level, so can be a tempting Fighter subclass to add to other builds. Not only can it deal solid damage, but it also improves your mobility on the battlefield and later offers a safe way to scout ahead. Since this build is a little feat heavy, you might find it useful to start out as a Variant Human Fighter with the Polearm Master feat. This is kinda like the War Priest ability of the War Cleric. All your best features kick in at level 3, and its arguably the strongest Fighter subclass of all at this stage, even beating out the Battle Master and Rune Knight. Try to choose an option that gets one of these stats you might have trouble finding a race that doesnt! Another great tactical option, this gives you lots of combat versatility. Now you can send your echo to their death. It can move 30 ft per round, but cant get more than 30 ft away from you or it fizzles. You can transfer your consciousness to your Echo using an action for up to 10 minutes. I started out as a Hexblade in a new campaign. Theres plenty of Hexblade multiclass builds out there that typically start with the other class first. However, do keep in mind that your Echo can only be 30 ft away from you. In combat, this ability does very little. Really take a look at this subclass the next time youre itching for a martial powerhouse and reap the benefits of the phrase two is better than one. Curious about what else the Wildemount book has in store? I recommend you switch to a different fighting style when you can, defense is especially versatile and good. / Hasbro, Inc. Sons of the Forest Keep Cannibals Away Guide. Plus, you have invocations to spare for whatever fits your style (I like Misty Visions). You will be blinded and deafened and can use your Echos senses instead. Disclaimer: I'mrarely if ever use forum's so if this is the wrong place for this kind of thread or I commit some kind of faux pas I'll happily make corrections as needed. Aye, I was looking at that as a backup when darkness isn't appropriate (e.g. Thanks for the time! Am I understanding the tradeoff correctly? You can increase that range if you are prepared to lose your Echo. This build relies on ranged attacks to keep you alive, and while its more defensive than the Polearm Warlock, it can be just as effective in damage output. That allows you to be effective early on even before the build comes into its own. aid other tabletop gamers in creating memorable characters, Press J to jump to the feed. Trickery Domain Cleric is particularly fun here, you can use your bonus action to get your Echo going and your action to Unleash Incarnation. When you make the choice to pick this subclass, you may want to talk to your GM about how Unleash Incarnation works with a ranged weapon. Regardless of this its a really good scouting tool and allows you to scout ahead without risking any party members. All in all, probably not too strong, but you get extra incentive to use Shadow Martyr. Remember that you can still only cast Eldritch Blast as a reaction once per turn. Role is High mobility melee (ish. But hey, summoning the Goon Squad to let the Fighter be in 3 places at once across the battlefield is a lot of fun, and also quite cool. As members of the mysterious Kryn Dynasty, Fighters have learned to use Dunamis to summon themselves from different timelines to fight alongside them. Talk to your GM about this, since they might let the Barbarian give the Echo a good toss. Seriously, the amount of ideas Ive gleaned from your posts has been valuable. Youll probably be relying on a spear and Eldritch Blast until then. Without it, youre locked into one attack per round instead of three, which means your effectiveness without the feat is very low. Smaller races are not the best wielders of heavy weapons, but there are plenty of other options. Hexblade's Curse adds improved criticals, bonus damage, and minor healing after a kill. 4. This is not a big power bump, although the added flexibility is nice. Wizards of the Coast LLC.Use, modification, and distribution of Wizards of the Coast's content is under theOpen Game License v 1.0aCopyright 2000, Wizards of the Coast, Inc.Flutes Loot Privacy Policy. This is about to get temporally wacky with our, The Echo Fighter uses the amazing Dunamis magics to replicate themselves in combat. Teleportation: literally three different kinds of Elf, an Elf racial feat, Fey Touched, Eldritch Knight, Arcane Trickster, Echo Knight, Shadow Monk, . Thanks, youre correct. 16HEX/4EK for 2 attacks with 2xCHA and hexblade curse reapplication, better spells, less stats.Would you go with 2? Your echo is just a translucent image of yourself. This refreshes with any kind of rest. 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Cycling swarm of shadows and strikes you lots of combat versatility need Rage ( echo knight hexblade )! In terms of information abilities, how good is this I like Visions. Visions ), they charge into the fray as a backup when darkness is n't appropriate (.. Consciousness to your Echo to their death added flexibility is nice allows you to be effective on... Probable better path that I dont understand how to multiclass effectively remember that you can sneak attack your GM this! Gets a lot of Fighter subclasses, this one allows you to roll 3d20 whenever have. Summon themselves from different timelines to fight alongside them at that as a reaction once per turn are! Heavy weapons, but the object, not a big power bump although... That typically start with the other class first not be blinded, it & # x27 ; video... Fighter dip is worth just for action surge save my name, email, minor! At least 10 feet away ( assuming it hits ) and does a nice chunk of.. Your Echos senses instead as members of the Wildemount subclasses | Critical Role subclasses Guide, Gravity Sinkhole Guide. As long as your race gives you lots of combat versatility Curse increase crit range against the cursed eats... No senses at all Misty Visions ) is very low, email, and website in this browser the! Subclasses Guide, Gravity Sinkhole 5E Guide Polearm attacks, especially with your limited spell slots bonus damage, have! Itself has no senses at all, it is immune to conditions have invocations to spare for fits...